Virtual realities are simulated worlds created by computers loaded with interactive software. Rather than keyboards, people can communicate with voice commands, finger pointing, head nodding, and other natural gestures. Rather than a video display terminal the machine's output comes on wrap-around screens, VDTs set into goggles (video goggles), DataGloves (computerized gloves with sensors), audio synthesizers, and other media able to create three-dimensional sensations. The goal of the virtual reality field is to attain "presence" or the feeling of being here now. The ultimate goal is to simulate a landscape in which one can walk around and manipulate objects at will -- a landscape so convincing that the word "virtual" disappears.