Psionic blast attacks on non-psionic opponents

The (Mostly) Complete (but broken up) Psionics Handbook
Psionic Ability Descriptions (Chapters 3 to 7 of book)

Psionic blast is the only psionic attack form which will affect non-psionic opponents.

Wisdom +
Intelligence
Saving throw at
short range (≤ 60')
Effect if save is not made (% roll needed)
collapses
and dies
falls into
a coma
falls
asleep
is
stunned
is
confused
is
enraged
is
paniced
is
feebleminded
insanity
(class 1)
insanity
(class 2)
insanity
(class 3)
Less than 6 20 < 86 86 - 99 100                
6 to 9 18 < 11 11 - 90 91 - 99 100              
10 to 13 16 01 02 - 15 16 - 90 91 - 99 100            
14 to 17 14   01 02 - 15 16 - 90 91 - 99 100          
18 to 21 12     01 02 - 15 16 - 90 91 - 99 100        
22 to 25 10       01 02 - 15 16 - 90 91 - 99 100      
26 to 29 8         01 02 - 15 16 - 90 91 - 99 100    
30 to 33 6           01 02 - 15 16 - 90 91 - 99 100  
34 to 35 4             01 02 - 15 16 - 90 91 - 99 100
36 to 37 2               01 02 - 15 16 - 90 91 - 100
over 38 0                 01 02 - 15 16 - 100
Saving throw adjustments
Special Insane creatures may not be psionically attacked
Feebleminded creatures are treated as though their combined wisdom and intelligence is 3
-5 Using ESP device
-4 Using psionic-related spell: Astral projection (or spell); Augury; Charm monster; Charm person; Clairaudience; Clairvoyance; Confusion; Detect evil/good/magic; Dimension door; Divination; Empathy; Enlarge; ESP; Etherealness; Feeblemind; Feign death; Geas; Invisibility (any type); Know alignment; Levitation; Locate object; Magic jar; Plane shift; Polymorph self; Quest; Shape change; Suggestion; Symbol; Telekinesis; Telepathy; Teleportation; True seeing
-3 Stunned or hopeless
-2 Confused
-1 Enraged or paniced
+1 Magic user; attack launched at medium range (61' to 120')
+2 Cleric; Elf; Intellect fortress within 9'); Mind blank spell; long range (121' to 180')
+4 Dwarf; Hobbit; Using helm of telepathy (will cause attacker to be stunned for 1d6 rounds if save is successful)
+6 Tower of Iron Will within 3')
Effect notes
  • Death is reversible by normal rules (raise dead, etc.)
  • Comas last 2d6 days, during which time cannot be awoken
  • Sleep lasts 5d4 turns, during which time cannot be awoken
  • Stunned state lasts 2d4 turns during which the target suffers a penalty of 4 to be hit and -4 to hit/damage/saves
  • Confused state lasts 1d4 turns (per spell)
  • Enraged state lasts 2d4 rounds -- must attack any opponent or ally by spell or physically, and will never thing of defense or any action other than attacking
  • Paniced state lasts 2d4 rounds (as per fear spell: Creature is 60% (-5% per level) likely to drop whatever is held; will flee at maximum speed for duration from psionicist)
  • Feeblemind lasts until a heal, restoration or wish is used (creature cannot attack / spellcast / defend and is treated as combined intelligence and wisdom of 3
  • Class 1 insanity lasts until a heal, restoration or wish is used (2 permanent forms of insanity)
  • Class 2 insanity lasts 2d6 weeks (2 forms of insanity)
  • Class 3 insanity lasts 1d4 weeks (1 form of insanity)